During last week’s Game Developers Conference, members of the game developer War gears, The Coalition, presented a technical demonstration of “Alpha Point” showing the possible environments and effects in Unreal Engine 5. Most importantly, the team launched a character rendering test, showing that the future is closer than never to reality.
It’s really amazing how the already realistic alien rock formations become even more realistic by using the advances made in Unreal Engine 5. The video scene below, created with an early access version of the new game engine which runs on an Xbox X Series, is nothing short of amazing, With its real-time lighting and reflections, all the while pushing more than a hundred million triangles.
However, I am more impressed with the next one character interpretation test, in which a man with wrinkles under his eyes and a neglected beard spins across the screen. We zoom in on its pores, we move those pores away, which remain visible even when the camera moves away. If you look very closely, you can almost see where the beard and hair of the individual eyebrows sprout from his skin.
All this skin detail is rendered with 31,000 facial triangles. My face doesn’t have as many triangles, and I’m a real-world gray-haired adult. The Coalition is so confident in this technology that it didn’t even resort to my patented trick of being bald to avoid having to render more hair.
After seeing this beautiful demonstration, all the worries I had about the future of bearded old men in video games have completely dissipated.