The team behind the "Celeste" critically acclaimed platform platform, is canceling another project, a Metroidvania generated by processes called "Skytorn", the developer, Noel Berry, said at an entry of the blog on Saturday.
"We're not going to finish" Skytorn, "he said." I'm really sorry for those of you who were excited about this game. We were also. We spilled a lot of time, energy and heart in the project and we are definitely sad that we will never see the commercial release we were expecting. "
Berry left college to become a full-time indie developer in 2012 and said he had a lot of ideas before settling on "Skytorn." But he and his team set aside the project once they started working on "Celeste" in 2016.
"I think it was in January 2017 that the team sat down and decided to dedicate two or three months full-time to Celeste and put" Skytorn "on the back burner ", he said. "Of course," Celeste "ended up taking a full year of full time from this point, and the development of Skytorn stopped completely. When finally, in May 2018, the development and publication of" Celeste "They slowed down, we faced the difficult decision to return to work" Skytorn "at its core or start working on something new and have all these lessons."
Ultimately, "Skytorn" never discovered what it was, "said Berry. Since there was no permaneath, its process-generated elements faced Metroidvania's. History and progression were made more Linear. It broke in its core, he said, and fixing everything would have taken a lot of work. The team decided to work on something new.
"As much as we all like" Skytorn "and how much has it been for us in recent years, we are very happy with new things and new projects," Berry said. "I'm fine saying that it was a surprising learning experience, and we are going to take all these lessons in our next project."
Berry said the team "Celeste" joins and works on something new, but is still not prepared to talk about it. Share more details in 2019.