Dungeons & Dragons It had one of its best years in 2018, and the popular table-table RPG is considering taking advantage of this momentum next year.
Although 2018 is not yet technician, Wizards of the Coast has already indicated Dungeons & Dragons Has experienced another record year. With a surprise configuration of the campaign, an immersion in "digital" publications and an ambitious and expansive adventure in two parts, game developers had a very busy and successful year.
We do not know what the next thing is Dungeons & Dragons, but we have a modest list of wishes about what we would like to see next to the popular game. With the fifth edition that is now in its fifth year of existence, we hope that you will add some classes and popular configurations next year. Here we have our hopes for the next year of D & D:
Eberron, the magical world of steampunk infos introduced in 2001, returned to Dungeons & Dragons at the beginning of this year. Wayfinder's guide to Eberron Dragonmarks, Warforged and other aspects of Eberron for the fifth edition, but Eberron still needs a key component: the Artificer class.
The creator was added to a new class Dungeons & Dragons when Eberron came out for the first time and built on the construction of magical elements. D & D published a version of playtest of the Artificer class in 2017, but it was not part of Wayfinder's guide when the first edition of the book was published digitally. The designers have promised that still the Artificer class is working, so we hope that we will obtain the "official" launch of the new class sometime in 2019.
Another popular subset of skills that are still missing Dungeons & Dragons They are psychedelic abilities for the player's characters. Certain monsters like the illithid or githyanki have innate psychoactive abilities, but we still do not have an equivalent so that the players use it, unless they create a git of any type.
We know through Mike Mearls Happy Fun Hour that Mearls (one of the leading minds behind D & D Fifth Edition) is working on psionic rules, so it seems they are somewhere in the D pipe & D. Not only psionics will open the possibility of the Mystic class, but it is also an essential part of at least one environment that has not appeared in the fifth edition. This leads us to the next slide …
At this point, basically, it is a joke that works between the D & D community on how many fans want to see more campaign configurations. Fans will analyze any comment on the D and D team as a "confirmation" that will soon arrive at the SpellJammer option (a fantasy setting set in space). Perhaps the biggest challenge was the introduction of a functional timbre in Spell-Timbre this year Dungeon of the Mad Mage so it seems inevitable that we will soon see a kind of new content of SpellJammer.
After SpellJammer, here at ComicBook.com, we often see requests for new Dark Sun material. Dark Sun is post-apocalyptic D & D, where arcane magic is harmful innate and most players use weapons made of metal.
Anyone in these new campaign configurations would be great to play with the fifth edition and really add new options to tired players to play in fantasy-based worlds.
Since the Fifth Edition was released in 2014, most of the content of the game has focused on forgotten kingdoms, the popular campaign created by Ed Greenwood that features some of the game's most popular characters. Xanathar, Volo, Elminster, Waterdeep, Chult and other famous D & D characters exist within the forgotten kingdoms, so it makes sense that it is the focus of much of the official content of the game.
We love the forgotten reins as well as the next D & D fanatic, but we believe that it has become a synonym of the D & D brand in recent years. From 2014, only Curse of Strahd (an adventure that doubled as a Ravenloft classification campaign) i Stories from the Yawning portal (which featured a series of mini-adventures mostly established in Greyhawk) were set outside the Forgotten Realities.
Although I do not believe that D & D stops focusing on the forgotten realms, it may be the time of the adventures that exist outside of this campaign setting. The official D & D adventures offer a dual purpose: they give DM a pre-established adventure and inspire DM to build their own campaigns. Establishing an adventure beyond forgetfulness (although using the new Ravnica configuration) will show some versatility of D & D for newer players.
Because Dungeons & Dragons Only publish some new posts in the year, fans are often desperate for new content. And because only one of the books is generally a book of rules of some kind, it often feels like they spend years before obtaining more magic elements and spells to fight to build the characters.
Of course, all the adventures contain at least some new elements to find the players, but they are not really picked up in a single publication. Outside of D & D Beyond, there is no manual of official equipment or resource of magical articles that compiles everything in a single place for the players and DM that will be used.
Personally, I hope the 2019 rule book focuses on magical elements and spells. Give us a magic guide that collects all the spells and elements in one place and gives players a lot of new ones to drop.
Since we started covering D & D earlier this year, the most impressive part of the game is the community that builds it. The D & D team does a fantastic job of cultivating an open and inclusive climate for all players, and they really have made an impulse to show that the game is really for everyone.
I love the D & D community and I hope it will continue to grow in 2019. D & D is a fantastic creative outcome in many ways and I want to see that the community continues to embrace each part of it. Here are more Cosplay D & D spectacles, beautiful art, fantastic narrative and anything else that D & D inspires players to do next year!