Madrid .- Through a dynamic platform that combines puzzles, platforms and virtual reality, the video game "Anyone's Diary" reflects on the "distortion" of the world in people who suffer depression, as explained today its creators in Madrid.
The videogame, developed by a team of seven people, won a finalist for the Playstation Talents 2017 and, after its development at the Games Playground Games in Valencia (Spain), will be released on the market next January 31
Daniel Vidal Terrades, the designer, programmer and producer of the video game, was glad to combine "the most classic", as it is a "platform in two dimensions", with "the novelty that allows technologies of virtual reality."
"Anyone's Diary" follows the experiences of Anyone, a character without "age or specific genre" that goes through an emotional disorder that affects their perception of reality, explained the game modeler, Pau Infant Ruiz.
The game begins with a "normal day" in the life of Anyone but, starting with a certain event, "alterations" are beginning to occur in the paper city that runs, until they reach situations "totally distorted and devastated" .
In this context, the player's actions will determine "that Anyone will continue with their lives or be consumed by their demons," he added.
For this reason, the user will have to solve a series of puzzles and obstacles, increasingly "more complicated" as the protagonist "faces his fears and problems."
The idea behind the game is that it is "accessible" and that "anyone can project the story about himself or someone he knows," said José Gómez Bosch, so the narrative leaves "several aspects open ".
In 2017, "Anyone's Diary" featured three nominations for the PlayStation Talents, best art, best game for the press and better use of platforms.
As a result, the video game has been developed "with the support of PlayStation, which has provided the team of seven people with" work facilities, development kits and the possibility of sharing space with a community of developers experienced ", their creators have said.