No Man's Sky has been one of the most important success stories of all time, since it has been basically one of the worst games ever made, but over time, hard work and patience has made Significant and significant work.
Sean Murray, the head of the team, has already explained how he was doing the start, but now he told me In his opinion, after a scandalous appearance, there is something that developers can do: do not talk.
They did not communicate with the press for two years in Hello Games, No Man's Sky, and even spent three months without speaking to the community, although Murray sat several times to write a detailed and detailed article about the reason he went to one side. The set, what kind of roadmap is made, but also felt it was superfluous when apparently not in a good position as regards reliability.
He has presented studies such as Bethesda, EA or Microsoft, who try to reconcile users with words, as they believe they should speak. This is especially a tip that BioWare and Bethesda can take abundantly after Anthem and Fallout 76 are sadly hidden: although to speak of the excuse of the latter, they are luckily throwing the game in the right direction.