Saturday , April 17 2021

Dungeons and dragons help me live without Duchenne for a moment



Kriki Cragwalker, a redhead in from the mountain town of Jagarz Dauk, he grabs his charming two-handed enchantment and is surrounded by a multitude of ancient green spirits loyally to the god Jani. He is charged with a horrible horror.

On either side of her is a human magician, an ancient medium, a tall, muscular elf, and a man carrying dangerous-looking colored vials. The minions descend easily, first to the Kriki leaf, then to the rest of the party’s potions, spells, and weapons. But the demon in front of them poses the greatest threat they have ever seen.

Welcome to a typical night of Dungeons and Dragons (D&D), the classic desktop role-playing game starring the popular Netflix series Stranger things are addicted to. I started playing the game for the first time last summer and I enjoyed letting my imagination run wild and making strategies on how to save the world with my friends.

The adventures we’ve already had in our imagination rival most of the fantasy books I’ve read. D&D has helped me escape the real world, expand my creativity, improve my strategy and problem-solving skills, and stay connected with friends. And it’s not even one video game.

With Duchenne muscular dystrophy, I can barely walk without help. I need help getting up from my chairs and getting in the shower, and any physical activity is a recipe for a fall that can lead to disaster. But Kriki, my D&D character, on the other hand, is the most muscular female dwarf in all of Inathra. Its only downside is its small height, but if you stick with Kriki, you’ll probably end up with your head pulling away from your shoulders.

During D&D we stay as faithful as possible to our characters in our manners, personalities and actions. We control the actions of our characters by making them existing; however, we are bound by the level of our spells, abilities, a fixed amount of movement per turn, the luck we have with our dice rolls and physics (mostly).

When we start the online version of D&D, Roll20.net, and start video chat, I become Kriki and she becomes me. Anything I couldn’t do before, I’m sure I can do it with this bad dwarf. It is liberating.

In D&D, the Dungeon Master controls the stage, the story, and the monsters he fights against. But players must also make use of their background story, character personality, and environment to figure out what to do and how to win finger-shaped battles. For example, to reduce the distance between a retreating enemy, Kriki could ride a nearby horse to defeat him, or one of my allies would have prepared a trap in advance.

In D&D, the world is your oyster and those who think creatively generally stay alive (you can’t forget the element of luck on the dice rolls). Whether you’re dead or alive, trying to get out of dangerous fictional situations in an imagined environment flexes my creative muscles. Also, if I’ve ever wanted to write a book myself, I have a lot of material to use.

Nor can we forget strategy. Kriki can’t heal herself and to some extent she’s just a bad one. This is where my other teammates come in, who can cast spells and make sure he doesn’t die. I need to position myself where I can do damage, take the hardest blows for healers, and be in a range of healing spells.

I’ve learned a lot about how to play the last few months in the hardest way. One of my friend’s characters died in a recent fight and unfortunately there is no reappearance feature. It has certainly made me a more strategic thinker.

Welcome home because of COVID-19[feminine m’ha costat veure amics de l’escola secundària i jugar a D&D ha estat una manera consistent de relacionar-se amb ells (tot i que estem interpretant diferents personatges). He de tenir molta precaució perquè els meus pulmons són més febles que la persona mitjana gràcies a Duchenne. Però, independentment de la distància, puc comptar amb veure-les per a nits de D&D i tenir experiències en un altre món, literalment.

Puc ser qui vulgui i fer que el cos del meu personatge faci el que vulgui perquè la distròfia muscular de Duchenne no existeix al món del D&D. Tampoc les lluites quotidianes que he d’afrontar per això. És una de les millors fugides de la realitat que he trobat durant el difícil moment de la pandèmia.

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Nota: Notícies sobre distròfia muscular és estrictament un lloc web de notícies i informació sobre la malaltia. No proporciona consell mèdic, diagnòstic ni tractament. Aquest contingut no pretén substituir l’assessorament mèdic professional, el diagnòstic o el tractament. Busqueu sempre l’assessorament del vostre metge o d’un altre proveïdor de salut qualificat per a qualsevol pregunta que pugueu tenir sobre una afecció mèdica. Mai no feu cas dels consells mèdics professionals ni demoreu-vos a buscar-lo a causa d’alguna cosa que heu llegit en aquest lloc web. Les opinions expressades en aquesta columna no són les de Notícies sobre distròfia muscular o la seva empresa matriu, BioNews, i pretenen provocar debats sobre qüestions relacionades amb la distròfia muscular.

Hawken és recent graduat a la Universitat del Sud de Califòrnia i jove periodista amb distròfia muscular de Duchenne. Anteriorment ha treballat per al Washington Post, Sacramento Bee, KTLA 5 News i a la USC Annenberg Media. Quan no escriu columnes, informa de les notícies relacionades amb malalties rares per a l’editor d’aquest lloc web, BioNews.




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