Saturday , July 24 2021

The Metroid Prime 2D fan project has had a playable demonstration for 15 years



An unofficial project of Metroid Prime fans that aims to recreate the classic 2C GameCube has released its first playable demo.

“Prime 2D” has been in some form since 2004 and promises to take all the elements of the first-person title from Retro Studios and turn them into a traditional Metroid 2D game.

The developers of the game, “Team SCU”, say they are building the game with their own engine and the demo shows that they have already incorporated some specific Prime features, such as the scan visor, which allows players to see knowledge based in elements in the environment.

“We have a long history, since April 2004,” Team SCU said. “[We] has toured five different major programmers and has had hundreds of volunteers who have made thousands of resources. But this is the past and we are the present ”.

While the project’s work has taken longer than expected, Prime 2D developers say work has accelerated in recent years.

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“Prime 2D has always focused on a fan project for the joy of creating and learning – this has been exemplified by many previous contributors who use the skills learned from this project as a way to get into the gaming industry, ”SCU said.

“Instead of exactly copying the source material, we focus on taking the basics, translating them, and implementing them into a 2D logical solution.

“In doing so, we allow ourselves to focus on building a good game first and foremost, and then use it as a foundation to create a family experience, rather than just trying to implement 3D ideas in 2D space. “.

It’s unclear how Team SCU intends to avoid possible legal action by Nintendo, especially since another Metroid fan project, AM2R, ended its development after legal threats in 2016.

The next official installment of the series, Metroid Prime 4, is currently in development at Texas-based Retro Studios.

About half of the full-time developers working on Metroid Prime 3 remain at Retro Studios, according to VGC analysis conducted in August 2019.

It was found that a core team of about 50 people worked full time on the 2007 Wii shooter and about 27 remained with the developer, including four contractors who became permanent.