Saturday , March 6 2021

Options of desire and power: wisdom, vitality, balance and guidance, warrior, mystical – Kingdom Hearts 3 Wiki guide



Elections of desire and energy in the United Kingdom of Prologuein 3 affect the statistics and abilities of Sora. Below is how the desire (wisdom, vitality or balance) and power (guardian, warrior or mystical) that you choose at the beginning of Kingdom Hearts 3 affects the statistics and abilities of Sora: permanently. Watch the video below or continue scrolling to read the page.

What desire to choose: wisdom, vitality or balance
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First, Sora presents the question: "What do you want?". There are three options and the results:

Level 1 based on the statistics that depend on desire
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  • Wisdom – 90HP and 120MP
  • Vitality – 120HP and 100MP
  • Balance – 105HP and 110MP

Unlike the previous games of Kingdom Hearts, you have not discovered items or equipment that increase HP or MP

Choose Wisdom if you want Sora to have more magic points, called MP

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The choice of Vitality grants Sora with more Binding Points – called HP. This allows Sora to support more than beat, and it may be preferable if your style of play is something imprudent.

A balanced approach is exactly what it looks like, and it will give Sora a more equal amount of each HP and MP.

Specifically, if you know, Sora will start with 90 hp and 120 MP. If you choose Vitality, you will have 120HP and 100MP; and if you choose Balance, you will have 105HP and 110MP.

What to choose: guardian, warrior or mystic
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Next, you will have to choose the power you are looking for and return to present with three options. This time, they are Guardian, Warrior and Mystic. If you have played the Kingdom Hearts games, you probably recognize these titles: once they were represented by Shield, Sword and Staff, respectively.

Power differences of an eye[[[[edit]

  • Guardian: First learn the defensive skills
  • Warrior: Learn first the skills of fighting the body
  • Mystical: First learn the skills to increase magic

This choice is a bit more nebulous. We have not extracted data from the game, but we know that there There are no statistical differences between Force, Magic and Defense to at least level 5. Basically, choose Guardian if you want to learn defensive skills first, such as Damage control; Choose Warrior for melee abilities, such as Combo Plus; and Mystic for Magic-Boosting Abilities, like Magic Combo Thrift.

These three abilities are what Sora will learn at level 2, depending on the power you choose. Know that for level 30, however, a warrior Sora had not learned Magic Combo Thrift. We hope that Sora has access to all Skills at a time when their level is greater, such as Kingdom Hearts Final Mix.

We hope that the preliminary information will help you make your decision. Remember that you will not be able to change this later.

Guardian, warrior, graphic of improvement of mystic abilities
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Help us fill it out. Click on Edit to add to this chart.

Level Guardian Warrior Mystic
1
2 Damage control Combo Plus Magic Combo Thrift
3 Magnet of treasure Magnet of treasure Magnet of treasure
4 Master combined Air Combo Plus MP hurry
5 Automatic finishing Automatic finishing Automatic finishing
6 MP hurry
7 x
8 Unison Fire
9 Combo Plus
10 Fusion Spin
11 x
12 Enriching attraction
13 x
14 Boost to fire
15 x
16
17
18
19

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